Welcome to 32nd and Chestnut...

This is the blog for 75 or so Drexel students, most of whom are new to college and new to Drexel.

We'll document the strangeness of college life, try to translate our experience for diverse readers, and chronicle what it means to be a college student during these crazy days of economic turmoil and political battle.

That's it for now; I have to go an play Spore.

Sunday, October 5, 2008

Drexel and the Sleeper Curve

Johnson's main arguement of the Sleeper Curve impact as seen in over a wide demographic of America can be said to center around video games. Accoding to Johnson, the thrill of gaming comes from "probing". This idea of probing is for the player to discover how the game works, test boundaries, and find the in and outs of the system. Within the discovery of how the game works, the player has a set of goals in mind as they navigate the new environment. This is defined as "telescoping". Parrallel to video games, the "Night on the Row" at Drexel University encouraged the Sleeper Curve. New students were placed in a new environment and they are forced to carry out a certain task: find out about "Night on the Row" and this may include talking to upperclassmen, or talking to each other. By probing the system--college--students learn how to talk and interact withing the new system, and overall learn norm, language and etc.

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